Moving Sound Pictures
Moving Sound Pictures
See, hear, and interactively explore art – Moving Sound Pictures combines paintings, music, and virtual reality into an interactive experience. Classical and contemporary works become accessible as immersive environments that can be playfully explored and reinterpreted. A multi-sensory project for anyone who wants to experience art from new perspectives.
Photo: Sinje Hasheider / Pictures: Konstantina Orlandatou
Moving Sound Pictures is an innovative art education format that merges visual art, music, and immersive technologies. Thanks to its use of virtual reality (VR), it allows for museum visits to become highly individual experiences as it gives visitors the means to actively and playfully explore classical and modern paintings—through movement, sound, and interaction.
Immersion: Entering a World of Images
For a long time, art could only be viewed as a spectator. Today, however, virtual and augmented reality make it possible to step inside a work of art. In a three-dimensional space, visitors are not only surrounded by the artwork—they quite literally become part of it. This immersion is made possible by immersivity: the ability of an artificial environment or technology to create an intense sense of presence.
With her project Moving Sound Pictures, multimedia artist and VR developer Konstantina Orlandatou has been exploring new paths in digital art education since 2018. Thus, she began developing her vision of expanding museums and cultural institutions through VR technologies already during the first funding period of the German federal-state initiative “Innovative Hochschule” (Innovative University), connecting analog and digital forms of art perception and making exhibitions interactive for people of all ages.
At the ligeti center, which has been realized as part of the second funding period of the “Innovative Hochschule”, Konstantina Orlandatou continues to pursue her vision. Through playful interactions with artworks in virtual realms, she merges general curiosity with new forms of artistic expression, historical contexts, and the technical aspects of painting.
What inspires Konstantina Orlandatou? What role do XR technologies play in her work? What are the possibilities and limitations of extended reality? In this interview, the multimedia artist and VR developer Konstantina Orlandatou talks about her unique VR project, Moving Sound Pictures.
VR Environments
Women (2024)
“Women” is a VR environment dedicated to extraordinary female artists who have contribute to the art world in an exceptional and unique way, following their own paths despite the patriarchal world and systems they lived in. While some gained artistic recognition during their lifetimes, others remained overlooked for decades. Today, “Women” offers an adventurous, interactive journey through their works. The virtual environment has been developed as both a single-user or multi-user experience.
Featured artists and their works:
Sonia Delaunay: “Prismes électriques” (1914)
Alexandra Alexandrowna Exter: “Constructivist Still Life” (1917)
Katarzyna Kobro: “Spatial Composition 4” (1928)
Sophie Taeuber-Arp: “Composition with Circles, Squares, and Rectangles” (1931)
Ligeti’s "Artikulation"
In 1958, György Ligeti composed and notated the electronic work “Artikulation” in collaboration with Gottfried Micheal Koenig and Cornelius Cardew at the Studio for Electronic Music of West German Radio (WDR) in Cologne. In 1970, Rainer Wehinger created a so-called “listening score,” in which he visualized the piece’s diverse sonic effects using specific graphic symbols. Today, Ligeti’s work can also be experienced immersively in virtual space: Konstantina Orlandatou’s interpretation includes sounds, languages, texts, sentences, and individual words.
Featured artist:
György Ligeti: “Artikulation”
Previous VR Environments
Hommage (2022)
Friendship, mutual respect, and admiration among artists who profoundly shaped 20th century art are at the heart of the installation “Hommage.” In this interactive VR environment, Konstantina Orlandatou adapted three paintings into a virtual, three-dimensional realm: Salvador Dalí’s living room—inspired by actress Mae West, Henri Matisse’s “Leaf Curtain,” and Pablo Picasso’s “Mandolin and Guitar.”
Featured artists and their works:
Salvador Dalí: “The Face of Mae West” (1934-1935)
Henry Matisse: “Spray of Leaves” (1953; 2010)
Pablo Picasso: “Mandolin and Guitar” (1924)
Dalí’s “The Percistence of Memory” (2020)
Welcome to Surrealism! In this environment, Salvador Dalí’s “The Persistence of Memory” has been transformed into a VR world of interactive flex objects. Users can move freely through Dalí’s surreal desert landscape and interact with different elements of the painting. Some objects function as musical instruments, while others—such as the famous melting clocks—serve to control sounds and music. Meanwhile, a mysterious creature watches from the center of the scene, following visitors on their explorative journey.
Featured artist and his work:
Salvador Dalí: “The Persistence of Memory” (1931)
“The Abstract Painters” (2019)
Experience Art in Virtual Space: In this virtual gallery, users can step inside and interact with paintings by Kandinsky, Lissitzky, Mondrian, and Malevich. An integrated audio guide provides engaging information about the artists and their works, which users can listen to not merely as an outside spectator but while being inside the paintings. The virtual exhibition “The Abstract Painters” is available in three languages (German, English, and Chinese) and can be accessed for free as a PCVR app on all HTC-compatible devices via Viveport.
Download here: Viveport
Featured artists and their works:
Piet Mondrian: “Composition A” (1923)
Wassily Kandinsky: “Happy Structure” (1926)
Eliezer Markowich Lissitzky: “Proun R.V.N.2.” (1923)
Kazimir Malevich: “Suprematist Composition” (1915)
Cooperations
Is it all just an Illusion?
Hamburger Kunsthalle
Dezember 6, 2024 – April 6, 2025
“ILLUSION. Dream – Identity – Reality,” a special exhibition at the Hamburger Kunsthalle, explored the many facets of illusions—from the art of the Old Masters to contemporary works. Konstantina Orlandatou drew inspiration from the selected pieces and interpreted four exhibited artworks into virtual environments. During daily opening hours throughout the special exhibition, her VR environment “Is it all just an Illusion” welcomed museum visitors into the virtual spheres where they could experience the boundaries between the analog and digital worlds firsthand.
Making of: Moving Sound Pictures | Kunsthalle Hamburg:
Previous Cooperations
See, hear, play Kandinsky!
Hamburger Kunsthalle
April 8, 2022 – June 22, 2022
Wassily Kandinsky’s “White Spot” (Composition 248) (1923) is part of the permanent collection of the Hamburger Kunsthalle. The artist’s theories on forms, colors, and sounds inspired Konstantina Orlandatou to reinterpret this well-known painting through the use of XR technology. Thus, “See, hear, play Kandinsky” allowed visitors to not only marvel at the original but also to explore Kandinsky’s work virtually and immersively.
See hear, play Kandisky! – Documentation
Presentations, Workshops and Demos
2025
10 July 2025
“Moving Sound Pictures: Hommage”
VR Demo
Hamburg Innovation Summit 2025
08-14 June 2025
“Moving Sound Pictures: Women – Content Creation for Art Mediation through VR Technologies”
VR Demo
ICMC 2025, Boston
May 2025
Talk with Kilian Gärtner/Hamburger Kunsthalle
MAI-Tagung 2025, Brühl
26-28 March 2025
“Moving Sound Pictures: Hommage – an Immersive VR Experience”
VR Demo
IRCAM Forum Workshop, Paris
2024
13-14 November 2024
“Moving Sound Pictures: Women”
Interactive VR Installation
NextReality Festival 2024, Hamburg
29-30 October 2024
“Moving Sound Pictures: Women”
Interactive VR-Installation
AWE EU 2024, Wien
October 2024
Workshop “Moving Sound Pictures” as part of the career orientation week at Friedrich-Ebert-Gymnasium in Hamburg-Harburg
September 2024
“Moving Sound Pictures: Women”
Interactive VR Installation
Hamburg Innovation Summit
05-07 June 2024
“Moving Sound Pictures: Hommage”
Interactive VR Installation
University:Future Festival 2024 – Tales of Tomorrow, Berlin
01-02 June 2024
“Moving Sound Pictures: Hommage”
Interactive VR Installation
Tag des Binnenhafens 2024, Hamburg-Harburg
21 May 2024
“Moving Sound Pictures: The Abstract Painters”
VR Demo & Presentation
Hungarian Parliament, Budapest
February 2024
“Moving Sound Pictures: Hommage”
Interactive VR Installation
Central Library Hamburg
Team
Konstantina Orlandatou
Artistic Director, Concept, VR Development, Music & Sound Design
The multimedia artist and VR developer Dr. Konstantina Orlandatou creates imaginary worlds based on her artistic interpretations, using VR technologies as a medium for art education. She strives to help museums and similar cultural institutions integrete XR technologies into their exhibitions—presenting digital alongside analog artworks, enhancing visual art with music, and transforming the museum visit into an unforgettable, interactive, and immersive experience for audiences of all ages.
Stefanos Papadatos
VR Graphics & Implementation
Greek architect and VRchitect Papadatos Stefanos transforms spatial design into immersive digital realities. After working in multiple architectural offices, he realized that architecture can exist both physically and virtually, without compromising user experience. Skilled in spatial awareness, he designs VR environments that adapt naturally to the human body, ensuring total immersion. His artistic goal is to embody VR technology and blend the physical with the digital, creating new hybrid experiences where art and architecture expand into a meta-sensory dimension.