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Moving Sound Pictures

Moving Sound Pictures

See, hear, and interactively explore art – Moving Sound Pictures combines paintings, music, and virtual reality into an interactive experience. Classical and contemporary works become accessible as immersive environments that can be playfully explored and reinterpreted. A multi-sensory project for anyone who wants to experience art from new perspectives. 
Photo: Sinje Hasheider / Pictures: Konstantina Orlandatou

Moving Sound Pictures is an innovative art education format that merges visual art, music, and immersive technologies. Thanks to its use of virtual reality (VR), it allows for museum visits to become highly individual experiences as it gives visitors the means to actively and playfully explore classical and modern paintings—through movement, sound, and interaction. 

Immersion: Entering a World of Images

For a long time, art could only be viewed as a spectator. Today, however, virtual and augmented reality make it possible to step inside a work of art. In a three-dimensional space, visitors are not only surrounded by the artworkthey quite literally become part of it. This immersion is made possible by immersivity: the ability of an artificial environment or technology to create an intense sense of presence.

With her project Moving Sound Pictures, multimedia artist and VR developer Konstantina Orlandatou has been exploring new paths in digital art education since 2018. Thus, she began developing her vision of expanding museums and cultural institutions through VR technologies already during the first funding period of the German federal-state initiative “Innovative Hochschule” (Innovative University), connecting analog and digital forms of art perception and making exhibitions interactive for people of all ages.  

At the ligeti center, which has been realized as part of the second funding period of the “Innovative Hochschule”, Konstantina Orlandatou continues to pursue her vision. Through playful interactions with artworks in virtual realms, she merges general curiosity with new forms of artistic expression, historical contexts, and the technical aspects of painting 

What inspires Konstantina Orlandatou? What role do XR technologies play in her work? What are the possibilities and limitations of extended reality? In this interview, the multimedia artist and VR developer Konstantina Orlandatou talks about her unique VR project, Moving Sound Pictures.  

VR Environments

Women (2024)

“Women” is a VR environment dedicated to extraordinary female artists who have contribute to the art world in an exceptional and unique way, following their own paths despite the patriarchal world and systems they lived in. While some gained artistic recognition during their lifetimes, others remained overlooked for decades. Today, “Women” offers an adventurous, interactive journey through their works. The virtual environment has been developed as both a single-user or multi-user experience.  

Featured artists and their works:  

Sonia Delaunay: “Prismes électriques” (1914)

Alexandra Alexandrowna Exter: “Constructivist Still Life” (1917)

Katarzyna Kobro: “Spatial Composition 4” (1928)

Sophie Taeuber-Arp: “Composition with Circles, Squares, and Rectangles” (1931)

Ligeti’s "Artikulation"

In 1958, György Ligeti composed and notated the electronic workArtikulation in collaboration with Gottfried Micheal Koenig and Cornelius Cardew at the Studio for Electronic Music of West German Radio (WDR) in Cologne. In 1970, Rainer Wehinger created a so-called “listening score,” in which he visualized the piece’s diverse sonic effects using specific graphic symbols. Today, Ligeti’s work can also be experienced immersively in virtual space: Konstantina Orlandatou’s interpretation includes sounds, languages, texts, sentences, and individual words.  

Featured artist:

György Ligeti: Artikulation 

Previous VR Environments

Hommage (2022)

Friendship, mutual respect, and admiration among artists who profoundly shaped 20th century art are at the heart of the installationHommage.” In this interactive VR environment, Konstantina Orlandatou adapted three paintings into a virtual, three-dimensional realm: Salvador Dalí’s living room—inspired by actress Mae West, Henri Matisse’s “Leaf Curtain,” and Pablo Picasso’s “Mandolin and Guitar.”  

Featured artists and their works:  

Salvador Dalí: “The Face of Mae West” (1934-1935)

Henry Matisse: “Spray of Leaves” (1953; 2010)

Pablo Picasso: “Mandolin and Guitar” (1924)

Dalí’s “The Percistence of Memory” (2020)

Welcome to Surrealism! In this environment, Salvador Dalí’s “The Persistence of Memory” has been transformed into a VR world of interactive flex objects. Users can move freely through Dalí’s surreal desert landscape and interact with different elements of the painting. Some objects function as musical instruments, while others—such as the famous melting clocks—serve to control sounds and music. Meanwhile, a mysterious creature watches from the center of the scene, following visitors on their explorative journey. 

Featured artist and his work:  

Salvador Dalí: “The Persistence of Memory” (1931) 

“The Abstract Painters” (2019)

Experience Art in Virtual Space: In this virtual gallery, users can step inside and interact with paintings by Kandinsky, Lissitzky, Mondrian, and Malevich. An integrated audio guide provides engaging information about the artists and their works, which users can listen to not merely as an outside spectator but while being inside the paintings. The virtual exhibition “The Abstract Painters” is available in three languages (German, English, and Chinese) and can be accessed for free as a PCVR app on all HTC-compatible devices via Viveport. 

Download here: Viveport 

Featured artists and their works:  

Piet Mondrian: “Composition A” (1923)

Wassily Kandinsky: “Happy Structure” (1926)

Eliezer Markowich Lissitzky: “Proun R.V.N.2.” (1923)

Kazimir Malevich: “Suprematist Composition” (1915)

Cooperations

Is it all just an Illusion?

Hamburger Kunsthalle 

Dezember 6, 2024 – April 6, 2025

ILLUSION. Dream – Identity – Reality,” a special exhibition at the Hamburger Kunsthalle, explored the many facets of illusions—from the art of the Old Masters to contemporary works. Konstantina Orlandatou drew inspiration from the selected pieces and interpreted four exhibited artworks into virtual environments. During daily opening hours throughout the special exhibition, her VR environment “Is it all just an Illusion” welcomed museum visitors into the virtual spheres where they could experience the boundaries between the analog and digital worlds firsthand.  

Making of: Moving Sound Pictures | Kunsthalle Hamburg: 

Previous Cooperations

See, hear, play Kandinsky!

Hamburger Kunsthalle

April 8, 2022 – June 22, 2022

Wassily Kandinsky’s “White Spot” (Composition 248) (1923) is part of the permanent collection of the Hamburger Kunsthalle. The artist’s theories on forms, colors, and sounds inspired Konstantina Orlandatou to reinterpret this well-known painting through the use of XR technology. Thus, “See, hear, play Kandinsky” allowed visitors to not only marvel at the original but also to explore Kandinsky’s work virtually and immersively.  

See hear, play Kandisky! – Documentation

Presentations, Workshops and Demos

2025  

10 July 2025 

“Moving Sound Pictures: Hommage”

VR Demo

Hamburg Innovation Summit 2025

 

 08-14 June 2025   

“Moving Sound Pictures: Women – Content Creation for Art Mediation through VR Technologies” 

VR Demo 

ICMC 2025, Boston 

 

May 2025  

Alles nur Illusion? Mit der virtuellen Realität in ausgewählte Gemälde der Ausstellung ILLUSION. Traum – Identität – Wirklichkeit 

Talk with Kilian Gärtner/Hamburger Kunsthalle 

MAI-Tagung 2025, Brühl 

 

26-28 March 2025   

“Moving Sound Pictures: Hommage – an Immersive VR Experience” 

VR Demo 

IRCAM Forum Workshop, Paris 

 

2024   

13-14 November 2024   

“Moving Sound Pictures: Women” 

Interactive VR Installation 

NextReality Festival 2024, Hamburg 

 

 29-30 October 2024   

“Moving Sound Pictures: Women”

Interactive VR-Installation 

AWE EU 2024, Wien 

 

October 2024  

Workshop “Moving Sound Pictures” as part of the career orientation week at Friedrich-Ebert-Gymnasium in Hamburg-Harburg 

 

September 2024  

“Moving Sound Pictures: Women” 

Interactive VR Installation 

Hamburg Innovation Summit 

 

05-07 June 2024   

“Moving Sound Pictures: Hommage” 

Interactive VR Installation 

University:Future Festival 2024 – Tales of Tomorrow, Berlin 

 

01-02 June 2024   

“Moving Sound Pictures: Hommage” 

Interactive VR Installation 

Tag des Binnenhafens 2024, Hamburg-Harburg 

 

21 May 2024   

“Moving Sound Pictures: The Abstract Painters” 

VR Demo & Presentation 

Hungarian Parliament, Budapest 

February 2024  

“Moving Sound Pictures: Hommage” 

Interactive VR Installation 

Central Library Hamburg 

Team

Konstantina Orlandatou

Artistic Director, Concept, VR Development, Music & Sound Design

The multimedia artist and VR developer Dr. Konstantina Orlandatou creates imaginary worlds based on her artistic interpretations, using VR technologies as a medium for art education. She strives to help museums and similar cultural institutions integrete XR technologies into their exhibitionspresenting digital alongside analog artworks, enhancing visual art with music, and transforming the museum visit into an unforgettable, interactive, and immersive experience for audiences of all ages. 

Stefanos Papadatos

VR Graphics & Implementation

Greek architect and VRchitect Papadatos Stefanos transforms spatial design into immersive digital realities. After working in multiple architectural offices, he realized that architecture can exist both physically and virtually, without compromising user experience. Skilled in spatial awareness, he designs VR environments that adapt naturally to the human body, ensuring total immersion. His artistic goal is to embody VR technology and blend the physical with the digital, creating new hybrid experiences where art and architecture expand into a meta-sensory dimension. 

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